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Darkest dungeon affliction
Darkest dungeon affliction










darkest dungeon affliction

Vigorous just gives such a big speed boost and speed is such a powerful stat. Damage is not a priority for all classes. Crit is always good on all classes, and ACC is also almost always good. My overall favorites would have to be Focused and Vigorous. Afflictions are negative sanity effects which usually hurt your team rather than help it, and heroic bonuses are lucky sanity effects that lower the stress of the character afflicted. I have had a vigorous hero reaching near 200 stress though, that time would be such an occation. Stress effects on the vigorous hero are only good in extreme cases. +15% prot +8% deathblow resist, effect- stress heal self for 15. Stalwart have good stats but a bit redundant effect. Vigorous- +4 speed +10 dodge Effect (25% chance)- Heal self for 10% of max HP Powerful- +25% DMG Effect (25% chance)- Buff random party member +15% DMG Its stats are a bit redundant though (-33% stress, +2 speed)įocused, Powerful and Vigorous are all nice stat wise, and they have good effects.įocused- +10 ACC +8% crit Effect (25% chance)- Buff random party member +10 ACC +10% crit That one is nice when you deal with high stress. Initiative is re-rolled each turn.I'd say it depends on the situation and the class.Ĭourageous stress heals your own party for 4 each, when the hero acts out. Speed influences the order in which combatants act along with a hidden initiative dice roll. It also has uses on many dungeon curios.Ī type of provision used on curios in dungeons. Used to clear obstacles to prevent taking DMG and stress. If successful, nearby rooms and corridors on the dungeon map will be revealed, showing their contents.Ī type of provision. They start off with at least one positive and one negative quirk when you see them in the Stage Coach, and they gain more while pushing through the horrors before them. The Collection of all the player's hired heroes.Ī Scout Check happens whenever a room is entered the first time, including the entrance.

darkest dungeon affliction

Heroes do not earn Resolve XP if they abandon or fail quests. Resolve XP can only be earned by completing quests. Low Resolve Level heroes adventuring in higher level dungeons will find it more stressful.Įarning Resolve XP progresses a hero toward the next Resolve Level. Youll want to practice dealing with them by going into the Warrens or the Weald and turning any beast or human you see into proverbial punching bags. Youve already faced the majority of them before humans, beasts, and Eldritch monsters are the flavors of the final level. Higher Resolve Level heroes will not waste their time on lower level quests. You dont actually need to worry much about the non-boss enemies of the Darkest Dungeon. A hero with higher Resolve Level can better resist stress, learn higher level skills, and wield higher level equipment. All heroes start with some quirks but acquire more through adventuring.Ī stat that influences how likely a hero is to resist a particular status, such as Stun or Bleed. Quirks can be beneficial (positive) or hindering (negative). It also has uses on many dungeon curios.Ī character trait on a hero.

darkest dungeon affliction

This term is only used on the wiki.Ī type of provision used to remove Bleed. If the enemy is stunned, the ability is still used, but the stun remains. Armor can be upgraded at the Blacksmith.Ĭertain enemies have abilities that are used automatically without using up their turn, usually at the beginning or end of a round. A hero's armor determines her base DODGE and MAX HP. It also has uses on many dungeon curios.Ī type of equipment used by a hero to protect themselves from the dangers found in dungeons. Made whenever a hero reaches 100 stress and results in an affliction or virtue state.Ī hidden log of which Afflictions a particular hero has a tendency to develop.Ī type of provision used to remove Blight. Afflictions can be cured in town by reducing the hero's stress at the Abbey or the Tavern. Afflicted heroes act on their own and suffer stat penalties. Masochistic can be a pretty bad thing on characters with low health, paranoid/fearful can be really bad for frontliners as it tends to push them back. A number of factors impact Affliction while in a dungeon, such as adventuring without food or light sources, witnessing the death or wounding of a fellow party member in battle, or from blights cast on them by enemies. A temporary condition that may be triggered when a hero reaches 100 stress. A core element of Darkest Dungeon is its Affliction system, which indicates heroes' stress levels or resolves.












Darkest dungeon affliction